- Psykick2D
System
A system is what defines how entities behave or are rendered
new System(
)
Properties
requiredComponents | ARRAY | [] | |
active | boolean | true | |
_removalQueue | ARRAY | private | [] |
Methods
boolean addEntity( )
Add a new Entity to the collection
entity | Entity |
boolean removeEntity( )
Remove an Entity from the collection
entity |
safeRemoveEntity( )
Marks an Entity for removal at the end of the update or draw phase
entityID |