- Psykick2D
RenderSystem
Controls how Entities are displayed. Called during the "draw" stage of a frame
new RenderSystem(
)
Properties
drawOrder | ARRAY | [] | |
objectContainer | new PIXI.DisplayObjectContainer() |
Methods
addEntity( )
Add a new Entity to the collection and make it the last one to be drawn
entity |
boolean removeEntity( )
Removes an Entity
entity |
draw( )
Draw all of the entities.
Should be defined for every RenderSystem
layer | Layer | Layer being drawn |