BehaviorSystem

Controls the behavior of entities. Called during the "update" stage of a frame
new BehaviorSystem( )

Properties

actionOrder ARRAY []

Methods

addEntity( )

Add a new Entity to the collection and make it the last one to be updated

entity Entity

boolean removeEntity( )

Removes an Entity from the System

entity

update( )

Updates all of the entities.
Should be redefined in each new instance of a BehaviorSystem

delta number Amount of time that's passed since the last update